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Audience Research

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Audience Research

Audience Insight Report – The Story of Immersive Users 2021

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Business Model Immersive Innovation and Challenges for Immersive SME’s 2021

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Copernic360

R&D and funding for a VR plugin

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Cupsy (Heathrow)

Immersive recycling initiative

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Do VR and AR versions of an immersive cultural experience engender different user experiences?

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Green Planet AR

Audience testing for AR experience

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Hatsumi

Funded R&D project to develop XR technology in health and wellbeing

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Unit9 / Meta Testing

R&D and audience testing in Instagram immersive experiences

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NFTS UK Research and innovation Industrial Strategy Royal Holloway

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